oranguru (No.765) — Ddolketmon Pokédex
Oranguru (No.765) is a Normal/Psychic-type Pokémon. It is known as the Sage Pokémon, It is 1.5 m tall, weighs 76 kg, and has a base stat total of 490. It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.
Pokédex number No.0765
Oranguru
Type
Normal
Psychic
Description
Sage Pokémon
It knows the forest inside and out. If it comes across a wounded Pokémon, Oranguru will gather medicinal herbs to treat it.
Height
1.5m
Weight
76.0kg
Abilities
Inner Focus
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Abilities
Telepathy
The Pokémon anticipates and dodges the attacks of its allies.
Hidden Ability
Symbiosis
The Pokémon passes its held item to an ally that has used up an item.
Base Stats
HP
90
Attack
60
Defense
80
S-Attack
90
S-Defense
110
Speed
60
Total
490
Type Relations
Damage
Fighting
2xPoison
2xRock
0.5xPsychic
0.5xSteel
0.25xGhost
0xDark
0xMultiplier
Ghost
2xBug
2xDark
2xFighting
1xPsychic
0.5xMoves
| Level | Name | Type | Class | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion | Psychic | special | 50 | 100% | 25 |
| Description: The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | ||||||
| 1 | Taunt | Dark | status | — | 100% | 20 |
| Description: The target is taunted into a rage that allows it to use only attack moves for three turns. | ||||||
| 5 | After You | Normal | status | — | — | 15 |
| Description: The user helps the target and makes it use its move right after the user. | ||||||
| 10 | Calm Mind | Psychic | status | — | — | 20 |
| Description: The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | ||||||
| 15 | Stored Power | Psychic | special | 20 | 100% | 10 |
| Description: The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | ||||||
| 20 | Psych Up | Normal | status | — | — | 10 |
| Description: The user hypnotizes itself into copying any stat change made by the target. | ||||||
| 25 | Quash | Dark | status | — | 100% | 15 |
| Description: The user suppresses the target and makes its move go last. | ||||||
| 30 | Nasty Plot | Dark | status | — | — | 20 |
| Description: The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | ||||||
| 35 | Zen Headbutt | Psychic | physical | 80 | 90% | 15 |
| Description: The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||
| 40 | Trick Room | Psychic | status | — | — | 5 |
| Description: The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||
| 45 | Psychic | Psychic | special | 90 | 100% | 10 |
| Description: The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | ||||||
| 50 | Instruct | Psychic | status | — | — | 15 |
| Description: The user instructs the target to reuse the move last used by the target. | ||||||
| 55 | Foul Play | Dark | physical | 95 | 100% | 15 |
| Description: The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | ||||||
| 60 | Future Sight | Psychic | special | 120 | 100% | 10 |
| Description: Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||