tinkatink (No.957) — Ddolketmon Pokédex
Tinkatink (No.957) is a Fairy/Steel-type Pokémon. It is known as the Metalsmith Pokémon, It is 0.4 m tall, weighs 8.9 kg, and has a base stat total of 297. This Pokémon pounds iron scraps together to make a hammer. It will remake the hammer again and again until it’s satisfied with the result.
Pokédex number No.0957
Tinkatink
Type
Fairy
Steel
Description
Metalsmith Pokémon
This Pokémon pounds iron scraps together to make a hammer. It will remake the hammer again and again until it’s satisfied with the result.
Height
0.4m
Weight
8.9kg
Abilities
Mold Breaker
The Pokémon's moves are unimpeded by the Ability of the target.
Abilities
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Hidden Ability
Pickpocket
The Pokémon steals the held item from attackers that made direct contact with it.
Base Stats
HP
50
Attack
45
Defense
45
S-Attack
35
S-Defense
64
Speed
58
Total
297
Evolution
Type Relations
Damage
Dragon
2xFighting
2xDark
2xIce
2xRock
2xFairy
2xPoison
0.5xWater
0.5xElectric
0.5xFire
0.25xSteel
0.25xMultiplier
Fire
2xGround
2xSteel
1xFighting
1xDragon
0.5xDark
0.5xNormal
0.5xGrass
0.5xIce
0.5xPsychic
0.5xRock
0.5xFairy
0.5xBug
0.25xPoison
0xMoves
| Level | Name | Type | Class | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Fairy Wind | Fairy | special | 40 | 100% | 30 |
| Description: The user attacks by stirring up a fairy wind to strike the target. | ||||||
| 1 | Astonish | Ghost | physical | 30 | 100% | 15 |
| Description: The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | ||||||
| 5 | Baby-Doll Eyes | Fairy | status | — | 100% | 30 |
| Description: The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | ||||||
| 8 | Metal Claw | Steel | physical | 50 | 95% | 35 |
| Description: The target is raked with steel claws. This may also boost the user's Attack stat. | ||||||
| 11 | Covet | Normal | physical | 60 | 100% | 25 |
| Description: The user endearingly approaches the target, then steals the target's held item. | ||||||
| 14 | Rock Smash | Fighting | physical | 40 | 100% | 15 |
| Description: The user attacks with a punch. This may also lower the target's Defense stat. | ||||||
| 17 | Draining Kiss | Fairy | special | 50 | 100% | 10 |
| Description: The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | ||||||
| 21 | Sweet Kiss | Fairy | status | — | 75% | 10 |
| Description: The user kisses the target with a sweet, angelic cuteness that causes confusion. | ||||||
| 24 | Brutal Swing | Dark | physical | 60 | 100% | 20 |
| Description: The user swings its body around violently to inflict damage on everything in its vicinity. | ||||||
| 27 | Slam | Normal | physical | 80 | 75% | 20 |
| Description: The target is slammed with a long tail, vines, or the like to inflict damage. | ||||||
| 31 | Flash Cannon | Steel | special | 80 | 100% | 10 |
| Description: The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | ||||||
| 35 | Play Rough | Fairy | physical | 90 | 90% | 10 |
| Description: The user attacks by playing rough with the target. This may also lower the target's Attack stat. | ||||||
| 39 | Fake Out | Normal | physical | 40 | 100% | 10 |
| Description: This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. | ||||||
| 43 | Flatter | Dark | status | — | 100% | 15 |
| Description: Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | ||||||
| 47 | Skitter Smack | Bug | physical | 70 | 90% | 10 |
| Description: The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | ||||||
| 52 | Knock Off | Dark | physical | 65 | 100% | 20 |
| Description: The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | ||||||