bronzong (No.437) — Ddolketmon Pokédex
Bronzong (No.437) is a Steel/Psychic-type Pokémon. It is known as the Bronze Bell Pokémon, It is 1.3 m tall, weighs 187 kg, and has a base stat total of 500. Some believe that its bell-like cry opens holes to another world. It has been revered as a deity since ancient times.
Pokédex number No.0437
Bronzong
Type
Steel
Psychic
Description
Bronze Bell Pokémon
Some believe that its bell-like cry opens holes to another world. It has been revered as a deity since ancient times.
Height
1.3m
Weight
187.0kg
Abilities
Levitate
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Abilities
Heatproof
The Pokémon's heatproof body halves the damage taken from Fire-type moves.
Hidden Ability
Heavy Metal
Doubles the Pokémon's weight.
Base Stats
HP
67
Attack
89
Defense
116
S-Attack
79
S-Defense
116
Speed
33
Total
500
Evolution
Type Relations
Damage
Ice
2xRock
2xFairy
2xFighting
2xPoison
2xFire
0.5xWater
0.5xElectric
0.5xPsychic
0.5xSteel
0.25xDark
0xMultiplier
Fire
2xGround
2xDark
2xGhost
2xFighting
1xBug
1xNormal
0.5xGrass
0.5xIce
0.5xRock
0.5xDragon
0.5xSteel
0.5xFairy
0.5xPsychic
0.25xPoison
0xMoves
| Level | Name | Type | Class | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 0 | Block | Normal | status | — | — | 5 |
| Description: The user blocks the target's way with arms spread wide to prevent the target from fleeing. | ||||||
| 1 | Tackle | Normal | physical | 40 | 100% | 35 |
| Description: A physical attack in which the user charges and slams into the target with its whole body. | ||||||
| 1 | Confusion | Psychic | special | 50 | 100% | 25 |
| Description: The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | ||||||
| 1 | Confuse Ray | Ghost | status | — | 100% | 10 |
| Description: The target is exposed to a sinister ray that causes confusion. | ||||||
| 1 | Weather Ball | Normal | special | 50 | 100% | 10 |
| Description: This move's type and power change depending on the weather at the time the move is used. | ||||||
| 1 | Payback | Dark | physical | 50 | 100% | 10 |
| Description: The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||||||
| 1 | Sunny Day | Fire | status | — | — | 5 |
| Description: The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | ||||||
| 12 | Imprison | Psychic | status | — | — | 10 |
| Description: If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||||||
| 16 | Gyro Ball | Steel | physical | — | 100% | 5 |
| Description: The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | ||||||
| 20 | Hypnosis | Psychic | status | — | 60% | 20 |
| Description: The user employs hypnotic suggestion to make the target fall asleep. | ||||||
| 24 | Safeguard | Normal | status | — | — | 25 |
| Description: The user creates a protective field that prevents status conditions for five turns. | ||||||
| 28 | Extrasensory | Psychic | special | 80 | 100% | 20 |
| Description: The user attacks with an odd, unseeable power. This may also make the target flinch. | ||||||
| 32 | Heavy Slam | Steel | physical | — | 100% | 10 |
| Description: The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | ||||||
| 38 | Iron Defense | Steel | status | — | — | 15 |
| Description: The user hardens its body's surface like iron, sharply boosting its Defense stat. | ||||||
| 44 | Metal Sound | Steel | status | — | 85% | 40 |
| Description: A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | ||||||
| 50 | Future Sight | Psychic | special | 120 | 100% | 10 |
| Description: Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||
| 56 | Rain Dance | Water | status | — | — | 5 |
| Description: The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | ||||||