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chinchou (No.170) — Ddolketmon Pokédex

Chinchou (No.170) is a Water/Electric-type Pokémon. It is known as the Angler Pokémon, It is 0.5 m tall, weighs 12 kg, and has a base stat total of 330. On the dark ocean floor, its only means of communication is its constantly flashing lights.

Pokédex number No.0170

Chinchou

Chinchou

Type

Water

Electric

Description

Angler Pokémon

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Height

0.5m

Weight

12.0kg

Abilities

Volt Absorb

If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.

Abilities

Illuminate

By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.

Hidden Ability

Water Absorb

If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Base Stats

HP

75

354

Attack

38

192

Defense

38

192

S-Attack

56

232

S-Defense

56

232

Speed

67

256

Total

330

834

Evolution

Type Relations

Damage

Fire

2x

Rock

2x

Steel

2x

Flying

2x

Water

1x

Electric

0.5x

Grass

0.25x

Dragon

0.25x

Ground

0x

Multiplier

Grass

2x

Ground

2x

Electric

1x

Fire

0.5x

Water

0.5x

Ice

0.5x

Flying

0.5x

Steel

0.25x

Moves

Moves learned by level up
LevelNameTypeClassPowerAccuracyPP
1SupersonicNormalstatus55%20
Description: The user generates odd sound waves from its body that confuse the target.
1Water GunWaterspecial40100%25
Description: The target is blasted with a forceful shot of water.
4Electro BallElectricspecial100%10
Description: The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
8Thunder WaveElectricstatus90%20
Description: The user launches a weak jolt of electricity that paralyzes the target.
12Bubble BeamWaterspecial65100%20
Description: A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
16Confuse RayGhoststatus100%10
Description: The target is exposed to a sinister ray that causes confusion.
20SparkElectricphysical65100%20
Description: The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
24ChargeElectricstatus20
Description: The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
28DischargeElectricspecial80100%15
Description: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
32Aqua RingWaterstatus20
Description: The user envelops itself in a veil made of water. It regains some HP every turn.
36FlailNormalphysical100%15
Description: The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
40Take DownNormalphysical9085%20
Description: A reckless full-body charge attack for slamming into the target. This also damages the user a little.
44Hydro PumpWaterspecial11080%5
Description: The target is blasted by a huge volume of water launched under great pressure.