nosepass (No.299) — Ddolketmon Pokédex
Nosepass (No.299) is a Rock-type Pokémon. It is known as the Compass Pokémon, It is 1 m tall, weighs 97 kg, and has a base stat total of 375. Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
Pokédex number No.0299
Nosepass
Type
Rock
Description
Compass Pokémon
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
Height
1.0m
Weight
97.0kg
Abilities
Sturdy
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Abilities
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Hidden Ability
Sand Force
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Base Stats
HP
30
Attack
45
Defense
135
S-Attack
45
S-Defense
90
Speed
30
Total
375
Evolution
Type Relations
Damage
Fire
2xIce
2xBug
2xFighting
0.5xGround
0.5xSteel
0.5xMultiplier
Water
2xGrass
2xGround
2xSteel
2xNormal
0.5xFire
0.5xPoison
0.5xMoves
| Level | Name | Type | Class | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | physical | 40 | 100% | 35 |
| Description: A physical attack in which the user charges and slams into the target with its whole body. | ||||||
| 4 | Harden | Normal | status | — | — | 30 |
| Description: The user stiffens all the muscles in its body to boost its Defense stat. | ||||||
| 7 | Block | Normal | status | — | — | 5 |
| Description: The user blocks the target's way with arms spread wide to prevent the target from fleeing. | ||||||
| 10 | Rock Throw | Rock | physical | 50 | 90% | 15 |
| Description: The user picks up and throws a small rock at the target to inflict damage. | ||||||
| 13 | Thunder Wave | Electric | status | — | 90% | 20 |
| Description: The user launches a weak jolt of electricity that paralyzes the target. | ||||||
| 16 | Rest | Psychic | status | — | — | 5 |
| Description: The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | ||||||
| 19 | Spark | Electric | physical | 65 | 100% | 20 |
| Description: The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | ||||||
| 22 | Rock Slide | Rock | physical | 75 | 90% | 10 |
| Description: Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||||||
| 25 | Power Gem | Rock | special | 80 | 100% | 20 |
| Description: The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||||||
| 28 | Rock Blast | Rock | physical | 25 | 90% | 10 |
| Description: The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. | ||||||
| 31 | Discharge | Electric | special | 80 | 100% | 15 |
| Description: The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | ||||||
| 34 | Sandstorm | Rock | status | — | — | 10 |
| Description: A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | ||||||
| 37 | Earth Power | Ground | special | 90 | 100% | 10 |
| Description: The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | ||||||
| 40 | Stone Edge | Rock | physical | 100 | 80% | 5 |
| Description: The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | ||||||
| 43 | Zap Cannon | Electric | special | 120 | 50% | 5 |
| Description: The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | ||||||
| 43 | Lock-On | Normal | status | — | — | 5 |
| Description: The user takes sure aim at the target. This ensures the user's next move does not miss that target. | ||||||